Resources

Chapter: Binaural Technology

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Software for dynamic real time rendering

Open source / free

  • Spatial Audio Real-time Applications (SPARTA): Plug-Ins for binaural rendering, Ambisonics rendering to loudspeakers and headphones, and parametric audio reproduction (cross platform, support for custom SOFA files).
  • IEM Plug-in suite: Plug-ins for rendering Ambisonics signals to loudspeakers and headphones audio effects for Ambisonics (cross platform, support for custom SOFA files).
  • Sound Scape Renderer (SSR): Stand-alone software for sound-field synthesis and rendering binaural impulse responses (Unix based operating systems)
  • ambiX: Ambisonics plug-in suite (cross platform).
  • 3D Tune-In Toolkit: VST/Unity Plugin and standalone application for rendering binaural impulse responses, binaural reverberation, and simulating hearing loss and hearing aids (cross-platform, support for custom SOFA files, ).
  • Anaglyph: VST and Unity Plug-in for HRIR based spatialization including near-field rendering and ITD cosutomization (cross platform).
  • Ear production suite: Plug-ins for object oriented audio production based on the Audio Definition Model with a soon to be released binaural rendering plug-in (cross platform)
  • Steam Audio Unity Plug-in Plugin: 3D-Audio framework for real-time room simulation and binaural rendering in game engines (cross platform, including C-API).
  • Oculus Spatializer: 3D-Audio framework for real-time room simulation and binaural rendering in game engines and audio workstations (cross platform).
  • Google Resonance Audio: 3D-Audio framework for real-time room simulation and binaural rendering in game engines, audio workstations, web application, and on mobile devices (cross platform).
  • Virtual Acoustics: Auralization framework for research purposes (Windows, can be used on other platforms).
  • Virtual Acoustic Spaces Unity Spatializer: Unity plug in for the auralization of binaural impulse responses and ray tracing (cross platform).

Proprietary

  • Dear Reality: Audio workstation and unity plug-ins for 3D audio production.
  • Waves: Plug-ins for 3D audio production.
  • L-ISA Studio: Plug-ins for 3D audio reproduction
  • Magic Leap Soundfield Audio: Binaural rendering and acoustic simulation for VR/AR, gaming, and 3D video (cross platform).
  • IRCAM Spat: Spatialization for musical creation, post-production, and live performances in Max/MSP including binaural rendering, reverberation, Ambisonics panning and sound field synthesis.

Note that many digital audio workstations already include basic plug-ins for binaural rendering and that a variety of spatial audio modules are available for PureData and Max/MSP. A more extensive list or real time applications can be found at https://en.everybodywiki.com/List_of_Ambisonic_software.

VR/AR audio content

Binaural and array impulse responses

  • SOFA conventions: Collection of binaural impulse responses including HRIRs, BRIRs, and HpIRs stored in the SOFA file format for which APIs for a variety of languages exists (C, Python, and Matlab/Octave, etc.).

VR/AR headphones and head tracker

Binaural microphones

  • Sennheiser AMBEO Smart Headset: Microphones for individual recordings. es not capture all spatial cues from the outer ear because they partly obstruct the conchae. Similar products are available from other manufacturers.
  • 3DIO Binaural Microphone: Microphones for non-individual binaural recordings. Does not capture all spatial cues due to the missing acoustic shadow of the head.
  • miniDSP Binaural Microphone: Microphones for non-individual binaural recordings. Does not capture all spatial cues due to the missing acoustic shadow of the head.
  • Binaural Enthusiast: Artificial head for non-individual binaural recordings including all spatial cues.
  • Neumann KU 100: Artificial head for non-individual binaural recordings including all spatial cues.
  • PIRATE: Open manual for building 3D printed in-ear microphones capturing all spatial cues.

Microphone arrays

Other Hardware

  • Klang: Immersive and real-time in ear mixing for stage performances

Data and formats

Toolboxes and APIs

Bibliography

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